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XR museum scenography.world
XR Museum
Sketch by Jedan Tutuhatunewa & Floris Guntenaar
The XR Museum Scenography.World is the public space that shows the different facets of scenography in theatre, art, design, politics, daily life and more...
The Museum with a VR exhibition space that offers space for exhibitions, concerts, performances, dance and scenic work that is archived by image makers and curators in the DynamischArchief.nl (DNA).
Virtual reality
More than 90% of objects in museums are in museum depots. VR makes it possible to curate and show these objects in new exhibition designs in the infinite space that the VR Museum offers, objects that would otherwise never be exhibited in their broader context.
Exhibitions
Virtual Reality offers - both in physical and virtual exhibitions - a range of possibilities. Combining reality and the digitally documented past can broaden and deepen the experience of the subject.
Intangible heritage is also preserved, made accessible and enriched with context in this way.
Read more about scenography today
Immersive
Historical, current and yet to be designed exhibitions can be presented in the XR Museum offered by Scenography.World. Exhibitions in their own, original, renewed and as yet unknown forms.
The XR museum Scenography.World is the building, the shell around the exhibitions that can be selected in the opening menu in the APP Agenda.
After entering through the transparent wall of Scenography.World, the visitor finds themselves in the chosen exhibition.
With the Open Source Scene editor, designers and curators can determine how the exhibitions are designed, provided with sound, lighting design and texture.
satellites
An Immersive experience at different locations or in the Cultural Metaverse of Scenography.World
Centrally located on the Museumplein in Amsterdam, we build satellite versions for city districts and other geolocations.
Dynamic Archive (DNA)
Dynamic Archive (DNA) is the catalogue fed by artists, designers and cultural producers with which exhibitions can be put together. The descriptions (metadata) are entered by the creators themselves, which is considered the most reliable source.
This 'bottom up' structure avoids the labor-intensive copyright procedures, the creator directly determines the use and the conditions of publication. These VR Exhibitions are therefore cost-saving.
Illustration top of page: The Nebra Sky Disc